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Welcome to MECH HQ
MECH is a 8 year old clan of mature people that play online FPS games.

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Latest Forum Posts
Re: Waiting for people on the server.....
nice job getting the 203 round to land together
Posted by heff
17 Aug : 11:29

Re: Waiting for people on the server.....
haha thats when u know ur bored =P i uasually do '[more ...]
Posted by Genuine
16 Aug : 17:31

Waiting for people on the server.....
Had some free time while waiting for peeps
Posted by RobnDaHood
16 Aug : 13:47

Re: Well well well
lol hi ya funk!
Posted by Emanon
16 Aug : 09:55

Re: Well well well
i don't think so, most likely its those vivid drea[more ...]
Posted by theMech
15 Aug : 21:46

Sunday 13 July 2008

Preliminary AAO 3.0 Release Date

According to the Army, America’s Army 3.0 is scheduled for a September 2008 release.

Posted by heff on Sunday 13 July 2008 - 06:31:08 Add/Read Comments: 0 -- email to someone printer friendly create pdf of this news item
Saturday 12 July 2008

AMERICA'S ARMY CHICAGO LAN EVENT

On 18 July 2008, some 50 plus America's Army Gamers will be traveling from all over the country to compete in the 2008 Chicago Summer LAN event hosted at the Double Tree Hotel located in Oak Brook, IL.

For three days, AA gamers will be immersed in America's Army competition. Teams will be jockeying for position to win cash prizes and bragging rights. Day One will start with a seeding tournament that will last well into the night and an appearance from America's Army Real Hero SGT. Groff will be made that day. Day Two will begin the start of the cash prize tournament and will last throughout the entire day. Day Three will consist of of the finals tournament and prize ceremony.

If you are unable to make it, you can still enjoy the event by viewing the 2008 Chicago Summer LAN event live over the internet on E-Rev.tv Registration for this event will be open until the first match starts. The event promoters wish to thank the sponsors and the organizers of the 2008 Chicago Summer LAN for making this event possible.

For more details visit Click Here

[Submitted by theMech]

Posted by theMech on Saturday 12 July 2008 - 14:29:19 Add/Read Comments: 0 -- email to someone printer friendly create pdf of this news item
Wednesday 09 July 2008

AA 3.0 - Shotties in the mix?

So I been abit lazy, and it took a wake the heck up Grinder email with a good lead on reading into what the [Dev]’s plan for shotguns for 3.0. So if they are implemented into the game as [Dev]Pye’s comment here “That’s not a day one feature, but it will likely be in the first update.” seems to say, we will see them on one of the updates to the initial AA3 release.

So why not an initial 3.0 shotgun release, I will quote Pye on this as well:
The modeling isn’t that hard and is in fact already done for one of the versions of the shotgun. Remaining tasks for the shotgun include creating the ballistics model, creating the shotgun animation sets, finishing up door code and so on. None of those tasks alone will take too long but there are part of the enormous pile of tasks that need to be done to ship a game. There really isn’t any “one” feature that isn’t possible because of the work load involved, it’s the sum total of time it takes to do everything that forces us to pick and choose what goes in and when. Remember with the 2.x game that it reflects well over 5 years of development. When 3.0 ships, it simply will not have the same feature set that 2.x does because we don’t have 5 years to develop it. We do however plan on continuing to develop AA3 for the next 5 years so eventually everything will go in, but it will be done one feature at a time. You ought to track down a copy of the first release of AA to put things in perspective; it didn’t even have a server browser

So why the change of heart from the 2.x.x series of AA? Most of us that played with the shotguns in the 2.x series can say we sniped and got sniped by the shotgun. Much like the PDM’s they were unfinished work. One might be surprised to see what really is hiding out in that download of AA ;-)

I will leave with [Dev]Pye’s comments on why shotguns were never really put into the 2.x series:
The reason we were so adamant about removing the shotty in 2.x was largely because it was unfinished work. The art, animation and most importantly the ballistics models were all abandoned in mid-development. From a gaming perspective, the fact that the shotgun fired a single bullet that traveled in a straight line meant that it just had no place in a game that strives for realism. From that same realism point of view, there is absolutely no reason to not have a shotgun available when we have the chance to do it right; the U.S. Army does indeed field them and having locked doors that need to be breached adds a highly desirable tactical element to gameplay. Once we have had a chance to do it right, if players want to run around and use the shotgun on people; well, that’s their prerogative. Frankly, unless I’m face to face with the bad guy, I’d much rather use a rifle. The pellet cluster fired from a shotgun is going to spread the further it travels. Not only does the shot spread out, the ability to penetrate drops precipitously with distance as well. Have fun trying to pwnzor people who are wearing body armor rockin’ M4s with that.

So that sounds pretty cool, the shotgun will be a true part of AA3 then. Hurry up September !!


Submitted by heff

Posted by heff on Wednesday 09 July 2008 - 07:53:00 Add/Read Comments: 0 -- email to someone printer friendly create pdf of this news item
Wednesday 02 July 2008

THE VIRTUAL ARMY EXPERIENCE COULD BE NEAR YOU!

"A well-armed genocidal faction in the national city of Nradreg has surrounded a group of humanitarian aid workers and refugees, who face starvation and imminent attack. This enemy faction has rejected all diplomatic efforts to negotiate safe passage of relief supplies. As part of international relief efforts, a combined U.S. Army air, sea and ground task force has been ordered to use appropriate force to reach the remote compound. The Army will employ artillery and electronic warfare assets to suppress enemy air defenses while a Special Forces team parachutes deep into enemy territory. Then, AH64 Apache attack helicopters will destroy hostile coastal defenses to permit the entry of an Army Theater Support Vehicle (TSV) into Nradreg’s harbor. The Army ground task force, mounted in Strykers and HMMWVs, will come ashore and fight through fierce resistance to rescue the trapped aid workers and refugees, and deliver vital supplies."


[ Read the rest ... ]

Posted by Admin on Wednesday 02 July 2008 - 21:50:38 Add/Read Comments: 0 -- email to someone printer friendly create pdf of this news item
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heff16 Aug : 06:23
I'm not going to be around this weekend. Hopefully see everyone on Sunday or Monday
Minja15 Aug : 08:42
i'm fine =)
nething new?
heff14 Aug : 18:03
Good u? Thanks for stopping in.
Minja14 Aug : 17:35
HEY GUYS! sry i haven't been on in a while...

so... how's it going?
Cephix14 Aug : 02:47
lol so true

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